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Zelda monsters
Zelda monsters









zelda monsters

Hit: 3 piercing damage.What Are Hidden Bosses In Zelda Breath of the Wild? Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The keese has advantage on Wisdom (Perception) checks that rely on hearing. The keese can't use its blindsight while deafened. Senses Blindsight 60 ft., Passive Perception 12Įcholocation.

zelda monsters

#Zelda monsters plus

Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) fire, cold, or lightning damage. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. When the chuchu is hit by a melee attack, the attacker takes 4 (1d8) fire, cold, or lightning damage. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Medium Elemental Chuchus. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) fire, cold, or lightning damage.ĭivide. When the chuchu is hit by a melee attack, the attacker takes 3 (1d6) fire, cold, or lightning damage. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Small Elemental Chuchus. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) fire, cold, or lightning damage.ĭivide. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. When the chuchu is hit by a melee attack, the attacker takes 2 (1d4) fire, cold, or lightning damage. Damage Resistances Fire, Cold, or Lightning.If the chuchu takes fire, cold, or lightning damage, in addition to taking the normal damage, it transforms into a Large Elemental Chuchu of the type of damage it took. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Medium Chuchus.Įlemental Absorption. Hit: 6 (1d6 + 3) bludgeoning damage.ĭivide. If the chuchu takes fire, cold, or lightning damage, in addition to taking the normal damage, it transforms into a Medium Elemental Chuchu of the type of damage it took. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Small Chuchus.Įlemental Absorption. Hit: 4 (1d4 + 2) bludgeoning damage.ĭivide. If the chuchu takes fire, cold, or lightning damage, in addition to taking the normal damage, it transforms into a Small Elemental Chuchu of the type of damage it took. Hit: 22 (2d12 + 9) bludgeoning damage.Įlemental Absorption. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. The moblin has disadvantage on Dexterity saving throws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The bokoblin makes three weapon attacks.īoko Bat. When the bokoblin is hit by a melee weapon attack with a roll of at least 22 (23 while mounted), it drops everything it's holding. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.īoko Bow. The bokoblin makes two weapon attacks.īoko Bat. When the bokoblin is hit by a melee weapon attack with a roll of at least 19 (20 while mounted), it drops everything it's holding. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.īoko Bow.

zelda monsters

When the bokoblin is hit by a melee weapon attack with a roll of at least 16 (17 while mounted), it drops everything it's holding. On a success, the monster drops to 1 hit point instead.Ĭlumsy. If damage reduces the monster to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Stal MonstersĪny monster can be turned into a Stal monster by changing its creature type to undead and giving it the following feature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

  • Condition Immunities Charmed, Exhaustion, Frightened, Poisoned.
  • The fairy can innately cast the following spell, requiring no material components: The fairy's spellcasting ability is Wisdom.
  • Senses Darkvision 60 ft., Passive Perception 15.
  • This document's counterpart, the Hyrule Campaign Setting, including races, classes, backgrounds, spells, and magic items, can be found here: This project is inspired by CallMeCal’s similar adaptation, which can be found here: This document aims to adapt the enemies and monsters of The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity for Dungeons & Dragons 5e. Monsters of Hyrule for D&D 5e Created by Kestrel











    Zelda monsters