

Hit: 3 piercing damage.What Are Hidden Bosses In Zelda Breath of the Wild? Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The keese has advantage on Wisdom (Perception) checks that rely on hearing. The keese can't use its blindsight while deafened. Senses Blindsight 60 ft., Passive Perception 12Įcholocation.

#Zelda monsters plus
Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) fire, cold, or lightning damage. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. When the chuchu is hit by a melee attack, the attacker takes 4 (1d8) fire, cold, or lightning damage. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Medium Elemental Chuchus. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) fire, cold, or lightning damage.ĭivide. When the chuchu is hit by a melee attack, the attacker takes 3 (1d6) fire, cold, or lightning damage. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Small Elemental Chuchus. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) fire, cold, or lightning damage.ĭivide. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. When the chuchu is hit by a melee attack, the attacker takes 2 (1d4) fire, cold, or lightning damage. Damage Resistances Fire, Cold, or Lightning.If the chuchu takes fire, cold, or lightning damage, in addition to taking the normal damage, it transforms into a Large Elemental Chuchu of the type of damage it took. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Medium Chuchus.Įlemental Absorption. Hit: 6 (1d6 + 3) bludgeoning damage.ĭivide. If the chuchu takes fire, cold, or lightning damage, in addition to taking the normal damage, it transforms into a Medium Elemental Chuchu of the type of damage it took. If the chuchu is reduced to 0 hit points by an attack that deals slashing damage, it turns into two Small Chuchus.Įlemental Absorption. Hit: 4 (1d4 + 2) bludgeoning damage.ĭivide. If the chuchu takes fire, cold, or lightning damage, in addition to taking the normal damage, it transforms into a Small Elemental Chuchu of the type of damage it took. Hit: 22 (2d12 + 9) bludgeoning damage.Įlemental Absorption. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. The moblin has disadvantage on Dexterity saving throws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The bokoblin makes three weapon attacks.īoko Bat. When the bokoblin is hit by a melee weapon attack with a roll of at least 22 (23 while mounted), it drops everything it's holding. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.īoko Bow. The bokoblin makes two weapon attacks.īoko Bat. When the bokoblin is hit by a melee weapon attack with a roll of at least 19 (20 while mounted), it drops everything it's holding. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.īoko Bow.

When the bokoblin is hit by a melee weapon attack with a roll of at least 16 (17 while mounted), it drops everything it's holding. On a success, the monster drops to 1 hit point instead.Ĭlumsy. If damage reduces the monster to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Stal MonstersĪny monster can be turned into a Stal monster by changing its creature type to undead and giving it the following feature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
